Swimming Upstream

October 14, 2011 / 0 comments

Being slow with the blog for a while means my backlog of experimental games has grown even more overwhelming. Today I’ll be covering some games from the June Experimental Gameplay Project, theme “MASHUP,” so you can see how far behind I am. There’s nothing for it but to keep pushing forward against all odds! Squirrels…

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Chemical Reactions

September 6, 2011 / 0 comments

This is up a bit late. I blame Labor Day! Also, getting swamped at work. Anyway, last week I was mainly playing through last May’s Experimental Gameplay Project entries, with the theme of “ZOOM.” The Camera Made Me Fat!¬†and Broken Zoomometer [direct download link] Both of these games use a pretty straightforward interpretation of the…

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Gormless?!

August 28, 2011 / 0 comments

I was pretty busy this week (also hurricane), but I got a few steps forward in the backlog. One odd thing about this week is that I played two games in a row that prominently used the term “gormless.” I have never encountered that word before, so that weirded me out. It also coincided with…

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Terrible Gameplay is Hilarious

August 12, 2011 / 1 comment

Those of you who follow me on Twitter may have noticed that I’ve been tweeting links and brief assessments of all the experimental shorts I play. Most of these don’t end up getting full reviews here or at Robot Geek, but I like to record my thoughts on them anyhow. In addition to that, I’m…

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Depression (2011)

July 6, 2011 / 1 comment

Aaron Oldenburg’s Depression is a short entry in this past February’s Experimental Gameplay Project. If you’re not following the EGP, you should. The organizers come up with a short theme every month, and participants come up with a game prototype in seven days to fit it. You end up with lots of short, simple experiments…

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