Line on Sierra: Quest for Glory I, Part 2

March 19, 2018 / 0 comments

Last time in Quest for Glory, the brave thief Hamburger Tree arrived in the town of Spielburg and settled into a life of aimless destitution. As we left our hero, he had just discovered that his simple life of selling mushrooms and drawing maps was no longer sustainable. Let’s hope he doesn’t make any super…

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A character in blue shirt, purple pants, and a black cloak runs through a forest. Input text: "aaahhhhh"

Line on Sierra: Quest for Glory I, Part 1

March 12, 2018 / 0 comments

Ten games into this series, I’ve started to get the hang once more of how Sierra games work. So it’s the perfect time for a game to come along that doesn’t work like any of the others I’ve played so far. To be fair, I’ve been surprised by the amount of variation I’ve encountered in…

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A close-up from behind a robots shoulder as he holds up Roger Wilco, an ordinary-looking what man with brown hair, by his shirt. The robots arm is very shiny and reflects the purple of the planet surface. Roger is staring at the hand with a wide-mouthed, horrified expression on his face. The composition is unusually cinematic.

Line on Sierra: Space Quest III

September 19, 2016 / 5 comments

Welcome back! The ongoing Police Quest problem notwithstanding, at this point we are firmly within the Golden Age of the text-based Sierra games, and I am prepared to get pretty gushy about Space Quest III: The Pirates of Pestulon. One thing about this game is obvious almost right away: compared to previous Sierra games, it looks fantastic. Space…

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Sonny stands by a trash can near the river. Game text reads: "You move the garbage around, but all you see is more garbage." There is a pool of blood by the river in the background.

Line on Sierra: Police Quest II

March 28, 2016 / 1 comment

After the series high so far that was King’s Quest IV, what better way to celebrate than to play another fucking Police Quest game? Guess what: I hated it! DAMMIT I forgot to hide the mouse before taking the screenshot AGAIN. As the presence of the mouse cursor suggests, 1989’s Police Quest II uses the same Sierra Creative Interpreter…

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Lolotte's throne room, set up for a wedding. One of the winged guards officiates and others line the walls. Rosella is passed out on the floor in a black gown. Edgar, dressed fancy, stares down at her in surprise.

Line on Sierra: King’s Quest IV, Part II

April 6, 2015 / 1 comment

Last time in King’s Quest IV: The Perils of Rosella, I made it through the long, inventory-stuffing introduction sequence and out of the dreaded whale’s mouth. Now I’m ready to defeat evil and bring hope to the forces of good and WOW HANG ON LET ME EXPLAIN See we’re friends now! It’s cool! Everything’s cool! They’re…

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A close view of Rosella and Genesta standing together on a beach. They look very similar, except for Genesta's wings. Text reads: "Rosella looks awestruck at the fairy. She is stunningly beautiful! But still there is a certain sadness to her."

Line on Sierra: King’s Quest IV, Part I

March 23, 2015 / 1 comment

After another Space Quest and a highly unfortunate Police Quest, it’s finally time to return to the flagship series with King’s Quest IV: The Perils of Rosella. It represents the biggest leap in graphical quality in the series so far, as well as a few other innovations I’ll get to later. For now, behold the glory of 320×200 resolution! It also represents…

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The control room. The gray-suited man lies face down by his chair. Roger lies in a mangled heap under the staircase leading up from the platform. Game text: "Well, Line, you've found one more way to snatch humiliation from the jaws of heroism."

Line on Sierra: Space Quest II

August 5, 2014 / 1 comment

After a soul-sucking experience as a fussy cop who can’t drive, Line on Sierra returns to actual adventures in Space Quest II: Vohaul’s Revenge! Since this is a Space Quest game, “adventure” means dying over and over in ludicrous ways. Thanks to advances in technology, I was able to make this a much more embarrassing experience than before. The game…

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The police station briefing room. Cops are standing at four tables. In the front of the room, the captain walks up to a podium. Behind him the blackboard reads: DRUG TRAFFIC MUST STOP!

Line on Sierra: Police Quest I

February 8, 2014 / 8 comments

I’m not going to beat around the bush here. I’ve played a lot of games over the past few years. A lot of them were hard to get through for various reasons. But I am confident in saying that Police Quest: In Pursuit of the Death Angel is the single most agonizing game I have forced myself…

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Gwydion stands in Mannanan's study. A trapdoor in the floor is open, revealing stairs down to the basement. A black cat sits nearby. Game text reads: "'Get lost, Gwydion, you creep!'"

Line on Sierra: King’s Quest III, Part 2

October 5, 2013 / 2 comments

As always, if you want to play along, the first three King’s Quest games are available in a package on When we last left Gwydion the Magical Orphan, he had turned his evil wizard captor / object of fascination into a cat, ending the first act of the game. The game so far had been such…

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Gwydion and Manannan in the dining room. Input text: "feed guy"

Line On Sierra: King’s Quest III, Part 1

July 3, 2013 / 2 comments

After a diversion into Space Quest, my chronological journey through Sierra’s Quest games returns to the flagship series. King’s Quest III is unusual among the games in this project because I’d actually played a version of it fairly recently. Namely, this elaborate fan remake by Infamous Adventures. The remake was an impressive undertaking, rendering the game in an…

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