Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Line On Sierra: Space Quest ILine On Sierra: Space Quest I King's Quest may have been the flagship franchise of the Sierra adventure games, but as a kid it wasn't my favorite series. That honor went to Space Quest.Probably because gruesome death […]
  • Darkfate (2009)Darkfate (2009) Kévin Soulas's Darkfate is a quiet little exploration game.  You move your avatar, Chris Freeman, around a series of large atmospheric pixel environments, and at certain locations you […]
  • Conversation Games in the Wild: DeadwoodConversation Games in the Wild: Deadwood One of the things I've been doing in the course of developing the Mouthwash conversation gameplay is to analyze transcripts of TV shows with good dialogue. The idea is to have some good […]