Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Seven Minutes (2008)Seven Minutes (2008) Previously, in reviewing Execution, I mentioned that gamemakers seem to be concerned recently with the issue of choice in linear game design. That is, while gaming seems to be all about […]
  • This Is How We Forget HistoryThis Is How We Forget History I’m usually patient with new TV shows. I’m a Fringe fan, after all: sometimes it takes a few episodes or seasons for a show to find its legs. So like, I was skeptical about AMC’s Halt and […]
  • Moral Incentives and Story StructureMoral Incentives and Story Structure There are a lot of ways you can classify the structure of a story, and many of them have been applied to games in one way or another. One that caused some discussion recently is based on […]