Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Conversation Games in the Wild: DeadwoodConversation Games in the Wild: Deadwood One of the things I've been doing in the course of developing the Mouthwash conversation gameplay is to analyze transcripts of TV shows with good dialogue. The idea is to have some good […]
  • Line On Sierra: King’s Quest I, Part 1Line On Sierra: King’s Quest I, Part 1 Between 1983 and 1998, Sierra On-Line released an absurd number of adventure games. Recently, GOG.com had a package deal on a major subset of them: the four classic series that shared the […]
  • Line on Sierra: Quest for Glory I, Part 1Line on Sierra: Quest for Glory I, Part 1 Ten games into this series, I've started to get the hang once more of how Sierra games work. So it's the perfect time for a game to come along that doesn't work like any of the others I've […]