Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Seven Minutes (2008)Seven Minutes (2008) Previously, in reviewing Execution, I mentioned that gamemakers seem to be concerned recently with the issue of choice in linear game design. That is, while gaming seems to be all about […]
  • Playing Hard to GetPlaying Hard to Get I have not been fully honest with you. I've put off addressing an elephant in the room, and it's got to do with objectification. In my last post, I talked about the ways that different […]
  • Words as ActionsWords as Actions Shortly before my blog's hiatus, I wrote this post, in which I talk about the kind of conversation systems you see in games.  I was particularly concerned with the lack of variety as […]