Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Depression (2011)Depression (2011) Aaron Oldenburg's Depression is a short entry in this past February's Experimental Gameplay Project. If you're not following the EGP, you should. The organizers come up with a short […]
  • MIXTAPE: Fourth Wall BreakersMIXTAPE: Fourth Wall Breakers I've always been attracted to media that break the fourth wall. In movies and TV, this can be used to resist the traditional philosophy that the equipment that makes a film is ugly and […]
  • Game Stories and FortunetellingGame Stories and Fortunetelling One of the reasons it’s hard to tell stories in videogames is that there are so many variables flying around. You want to give the player a sense of freedom in the story space; but the […]