Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
Related Posts
Line on Sierra: Space Quest III Welcome back! The ongoing Police Quest problem notwithstanding, at this point we are firmly within the Golden Age of the text-based Sierra games, and I am prepared to get pretty gushy […]
I Am Bad at Interactive Fiction. Here's the thing about interactive fiction. I approve of it in theory. A genre with no graphics and huge freedom of interaction seems like the perfect platform for narrative experiments. I […]
A Brief Introduction to Mouthwash Previously, I've talked about conversation systems and my discontent with them. Talk is cheap; so in addition to complaining about it, I've been working on an engine called Mouthwash to […]