Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • The Next StepThe Next Step Fuckin' Shakespeare, I know. But this insipid nonsense represents an important step forward for Mouthwash, because Maryam (an NPC) is now capable of having goals: in this case, making […]
  • Awkward AttachmentsAwkward Attachments Just a few short reviews this week. I had the bad luck to run into a few more buggy/unplayable games than usual. Comes with the territory, that. On to the games that worked! Block Push […]
  • Darkfate (2009)Darkfate (2009) Kévin Soulas's Darkfate is a quiet little exploration game.  You move your avatar, Chris Freeman, around a series of large atmospheric pixel environments, and at certain locations you […]