Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Coil (2008)Coil (2008) In my review of The Graveyard, I implied that I'm generally unsatisfied by the most basic style of game storytelling: perform an action, get a cutscene, repeat. What I neglected to […]
  • Capricious NatureCapricious Nature The Futile Rebellions of Fereldan Do you accept the role given to you, or do you try to escape it? Even when you try, can you escape the way your role shaped you? The question is […]
  • Surrealism from the InsideSurrealism from the Inside Amanita Design is a developer known for its charming little point-and-click adventures. The games are distinctive for their low-key surrealism and collage-like art style, but as games […]