Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Daniel Benmergui and the Gulf of ExecutionDaniel Benmergui and the Gulf of Execution In the study of human-computer interaction, a user's uncertainty about how a system will respond to her actions is sometimes referred to as the "gulf of execution," in Donald Norman's […]
  • Swimming UpstreamSwimming Upstream Being slow with the blog for a while means my backlog of experimental games has grown even more overwhelming. Today I'll be covering some games from the June Experimental Gameplay […]
  • Line on Sierra: Police Quest IILine on Sierra: Police Quest II After the series high so far that was King's Quest IV, what better way to celebrate than to play another fucking Police Quest game? Guess what: I hated it! DAMMIT I forgot to hide […]