Conversation in Games: Trigger, Branch, Repeat

April 23, 2010 / 11 comments

Bento Smile’s Air Pressure Why is there so little variety in conversation systems in games?  Conversation is one of the most essential and frequent things humans do.  It is a common source of interest, drama, and comedy in both real life and fiction.  It reveals character, it advances plotlines, and it uncovers information.  It’s hugely…

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