Dakkon from Planescape: Torment. A bald man with a moustache in a plaid tunic and spiky fantasy armor, with a remarkably large sword.

Difficulty Factors as Character Traits

July 15, 2012 / 0 comments

If difficulty is one of the things a game can use to make characters interesting, it’s worth asking just what difficulty communicates. For one thing, difficulty isn’t just one-dimensional. There are different kinds of difficulty, and not all of them are difficult for every player. I may love both Wrex and Nami, but I’m fairly…

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Difficult Personalities

June 27, 2012 / 0 comments

Every medium has its own ways of expressing character. Novels have internal monologues and an unmatched power to convey a character’s inner life. Theatre ¬†has body language, voice, and physical presence; film has the close-up and the subtle emotional expression that comes with it. Games get fragments¬†of these capabilities, technology willing, but they also have…

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