Dear Miss Bonelihearts: Morrigan and the Scrubs

November 18, 2012 / 0 comments

Oh damn, looks like I got some more search traffic since the last time I did this! The time has come once again to answer the pressing queries of people who mash stuff into Google to get to my site. I do this for the people. what becomes of your charecter after he travels through…

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Weekly Update: Blocks World

September 27, 2011 / 0 comments

After two weeks of nose-to-the-grindstone paper writing, I am delighted to return to writing that no one will pay me for with Players Are Planners, a new feature up at Robot Geek. This was inspired by a volley of blog posts that went down while I was away, starting with Michael Abbot’s Games Aren’t Clocks and followed…

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Loop Raccord (2010)

April 28, 2011 / 1 comment

“I see storytelling as a game: whenever I am making a film, a book or a comic, I set a series of rules for myself and I try to play with them to reach their limits. Watching a movie or reading a book is not a passive experience. The viewer/reader can perceive those rules if…

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Frames, Objects, and Such

April 17, 2011 / 1 comment

I don’t much like talking about myself, but in the spirit of getting this blog going again, I’m gonna try to get out of my comfort zone a bit. This is a tangent following on an interesting conversation on adventure games I’ve been having with K. Cox of Your Critic is in Another Castle. In…

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