A screenshot from Storyteller, showing two panels of a fairy-tale-like comics story in 8-bit style.

Pieces of Story

July 19, 2011 / 0 comments

Telling good stories in games is hard. Interactivity screws up a lot of the things we associate with good storytelling, such as pacing, control of the audience’s knowledge, and and suspense. This fact, though generally agreed upon, provokes a variety of reactions. Some argue we’d be better off not telling stories with games altogether; others,…

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Daniel Benmergui and the Gulf of Execution

July 12, 2009 / 0 comments

In the study of human-computer interaction, a user’s uncertainty about how a system will respond to her actions is sometimes referred to as the “gulf of execution,” in Donald Norman’s phrase. In useful software, of course, a designer tries to narrow this knowledge gap as much as possible, and the same is true of many…

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