Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
- Dying Is Easy
Many aspects of drama are famously difficult to copy directly from other media to games. Game writers are forever struggling with how to create suspense, emotional impact, and thematic […]
- Line on Sierra: Quest for Glory I, Part 2 Last time in Quest for Glory, the brave thief Hamburger Tree arrived in the town of Spielburg and settled into a life of aimless destitution. As we left our hero, he had just discovered […]
- Surrealism from the Inside
Amanita Design is a developer known for its charming little point-and-click adventures. The games are distinctive for their low-key surrealism and collage-like art style, but as games […]