Haha, what happened?

March 16, 2011 - Features

What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments.  A year later I’m still working on data structures.  But they’re totally rad data structures!  Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again.  Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.

Related Posts

  • Line on Sierra: Quest for Glory I, Part 1Line on Sierra: Quest for Glory I, Part 1 Ten games into this series, I've started to get the hang once more of how Sierra games work. So it's the perfect time for a game to come along that doesn't work like any of the others I've […]
  • Chemical ReactionsChemical Reactions This is up a bit late. I blame Labor Day! Also, getting swamped at work. Anyway, last week I was mainly playing through last May's Experimental Gameplay Project entries, with the theme […]
  • Conversation in Games: Trigger, Branch, RepeatConversation in Games: Trigger, Branch, Repeat Bento Smile's Air Pressure Why is there so little variety in conversation systems in games?  Conversation is one of the most essential and frequent things humans do.  It is a common […]