Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
- Reading Mad Men: Introduction
I've been wanting for some time to start writing about how I watch Mad Men. I liked the show well enough when I started watching it, but I didn’t love it. At that point, the emerging […]
- Conversation Games in the Wild: Deadwood
One of the things I've been doing in the course of developing the Mouthwash conversation gameplay is to analyze transcripts of TV shows with good dialogue. The idea is to have some good […]
- The Flower of Prolonged Failure
Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris. I thought this might be easier than actually clearing a line, but I was surprised at how […]