Haha, what happened?
March 16, 2011 - Features
What happened is that I got way too excited about the previous post on conversation systems, and ran off to make the game Diego and I were talking about in comments. A year later I’m still working on data structures. But they’re totally rad data structures! Anyway, I got all worked up about this post by Chris Bateman and decided to get the blog going again. Since I’ve been gone, Stephen Lavelle went broke and people are already having the INDIE GAMES SOLD OUT conversation, but I ain’t gonna let that stop me.
- Conversation Games in the Wild: Deadwood
One of the things I've been doing in the course of developing the Mouthwash conversation gameplay is to analyze transcripts of TV shows with good dialogue. The idea is to have some good […]
- MIXTAPE: Fourth Wall Breakers I've always been attracted to media that break the fourth wall. In movies and TV, this can be used to resist the traditional philosophy that the equipment that makes a film is ugly and […]
- Dying Is Easy
Many aspects of drama are famously difficult to copy directly from other media to games. Game writers are forever struggling with how to create suspense, emotional impact, and thematic […]