Seven Minutes (2008)

January 14, 2009 / 0 comments

Previously, in reviewing Execution, I mentioned that gamemakers seem to be concerned recently with the issue of choice in linear game design. That is, while gaming seems to be all about agency and free choice on the part of the player, this freedom is constrained by the fact that gamers will always make a choice…

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Oh Awesome

January 8, 2009 / 2 comments

Crayon Physics Deluxe releases on the exact same day that my Tablet PC breaks.  Excellent.  

Execution (2008)

January 8, 2009 / 0 comments

Jesse Venbrux’s Execution starts with three statements that could be thought of as some implicit artistic assumptions of videogames: Your actions have consequences. You either win or lose. Do the right thing. The game goes on to examine these assumptions in a minimalist style. All you see is a prisoner tied to a stake, and your…

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