Black-and-white etching of a crumbling stone labyrinth.


March 26, 2018 / 0 comments

Adventure games make me nervous. You may have noticed, if you’re attuned to these things, that the jokes and the acting out against the parser have something of the air of a defense mechanism. Whenever I look at a game and realize I need to do an adventure-type puzzle, I start picturing a small version…

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A screen capture of my adventures in Anchorhead.

I Am Bad at Interactive Fiction.

February 2, 2012 / 19 comments

Here’s the thing about interactive fiction. I approve of it in theory. A genre with no graphics and huge freedom of interaction seems like the perfect platform for narrative experiments. I love Stephen Lavelle’s work with IF engines, like Blendings and Atopoesis, and I’ve heard great things about Blue Lacuna. But, to my shame, I’ve…

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Awkward Attachments

August 19, 2011 / 0 comments

Just a few short reviews this week. I had the bad luck to run into a few more buggy/unplayable games than usual. Comes with the territory, that. On to the games that worked! Block Push Championship Another great puzzler from Stephen Lavelle. One of his favorite¬†maneuvers¬†in these type of games is to put you in…

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