A microphone extends out in first-person view over an empty landscape.

Players Are Planners

September 27, 2011 / 0 comments

In a few recent blog posts, game critics have been tackling questions about where the borders of gaming lie. This all started with Michael Abbot’s post Games Aren’t Clocks, which argued against mechanics as the primary criteria on which to judge a game. This was quickly taken up by Dennis Scimeca in Games ARE Clocks, who proposed that…

Read more →

The Graveyard (2008)

February 3, 2009 / 0 comments

Auriea Harvey and Michael Samyn’s The Graveyard is a spare little game with only one functional object besides your avatar: a bench that plays music when you sit on it. It will start playing music anytime you sit on it and will stop when you stand up. The game takes place in a graveyard, and…

Read more →