Weekly Update: Sick Day

August 15, 2011 / 0 comments

Oh hey guys. So not only have I come down with some gross flu, but my apartment building also has a malfunctioning fire alarm, which has been either beeping steadily or going off at full blast since yesterday!  Upshot is I am taking the day off at Robot Geek. I’ll get back to you when…

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Weekly Update: The Wheel of Fortune

August 9, 2011 / 0 comments

This week at Robot Geek, I discuss my failure to get laid in Persona 3 and what it says about narrative design in Game Stories and Fortunetelling. This was a fun one that I’ve been meaning to write for a while. I’m kind of a huge Tarot card nerd, and I’ve always been fascinated with…

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Burnination 2: Homecoming

August 1, 2011 / 0 comments

I return home this week with my injuries, if not my pride, largely healed. Over at Robot Geek I shamelessly wrote about what I did on my summer vacation in Changing Spaces.  I’ve been slow to keep up with my reading over the break, but I can’t go without mentioning Diego Doumecq’s post on Description-Based…

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Burnination

July 27, 2011 / 0 comments

This week I’m on vacation, so it’s a truncated weekly update.  Over at Robot Geek, I wrote a post called It’s Not the End of the World, about the way games tend to equate failure and death. This post is notable for being typed with one hand, as the other was covered with an ice…

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Belated Weekly Roundup

July 20, 2011 / 2 comments

This week at Robot Geek, I hash out some of my thoughts on how to analyze storytelling style in games: Pieces of Story. It’s my little contribution towards a world where we never have to hear to terms “linear” and “nonlinear” in reference to games again.  Here’s some of what I’ve been reading this week:…

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Weekly Roundup

July 12, 2011 / 0 comments

This week at Robot Geek, I came up with an odd mashup of the SCOTUS videogame decision and virtual reality in Sense of Presence. Since I didn’t have a post up last week (in defiance of my British overlords at Robot Geek, or just my Independence Day hangover) my link dump covers two weeks’ worth…

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Weekly Roundup

June 27, 2011 / 0 comments

Man, do I love that screenshot.  I’ve got a new post up at Robot Geek: Surrealism from the Inside. In which I talk about why un-gamelike games like Amanita Design’s point-and-click trifles can have artistic merit. It’s in part a response to Fraser Elliot’s A Case for Medium Specificity, which is very much worth a…

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New Robot Geek post: Guess What I’m Thinking About

June 20, 2011 / 0 comments

This week on Robot Geek: I try to find deeper meaning in my tendency to be creeped out by room escape games in Guess What I’m Thinking About.  This was kind of a review post that expanded to the point that I decided to make it a feature. Also on Robot Geek this week are…

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