A screenshot from Fallout 3. Tenpenny Tower in the distance, with the sun setting in the background.

Four Types of Videogame Tragedy

January 9, 2012 / 13 comments

In my last post on tragedy, The Wrong Ending, I presented what I saw as an essential problem of tragedy in videogames: an ending where things go badly is often seen by players as wrong, and therefore in need of fixing. This makes it hard for a tragic ending to seem like a valid choice…

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