Moral Incentives and Story Structure

October 12, 2011 / 12 comments

There are a lot of ways you can classify the structure of a story, and many of them have been applied to games in one way or another. One that caused some discussion recently is based on a lecture by Kurt Vonnegut in which he describes stories in terms of the fortune of the protagonist…

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Dragon Age 2: The Champion of Kirkwall

August 20, 2011 / 0 comments

It took me a long time, but I finally finished my first playthrough of Dragon Age 2. This is the first of a couple posts I’ll be writing on it. To get the overall opinion stuff out of the way first, I was pretty crazy about the game. I wasn’t too offended by the reused…

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The Hostile Guide

June 7, 2011 / 0 comments

[Note: This post originally appeared at Robot Geek. I’m gradually backing these up here.] Spoiler alerts: Bioshock, Loved, Mass Effect 2, Memento, Portal, Seven Minutes, The Usual Suspects. The recent release of Portal 2 has rekindled the world’s love affair with GLaDOS, the chirpy AI who delivers instructions and insults throughout the original game. GLaDOS represents a…

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