The Flower of Prolonged Failure

March 17, 2009 - Shenanigans

Well, after 27 minutes, I was finally able to kill myself in High-Resolution Tetris.  I thought this might be easier than actually clearing a line, but I was surprised at how excruciating the endgame got.  What you see here is that it’s pretty easy to stack the pieces until you get about 4/5 of the way up the game board, at which point you start having problems getting the pieces over to the center fast enough.  (New pieces appear on top at a random point along the horizontal axis.)  Even worse, once you actually build up to the top line, you’re stuck waiting for a piece to show up right at the point where it can collide with one of your pieces instantly.  So I started just trying to get pieces to the center as fast as I could to build a bigger platform, which resulted in this flowery structure – the more distant the piece’s initial starting point, the further down the stem I could eventually hook it.  I find the result quite attractive.

Related Posts

  • Capricious NatureCapricious Nature The Futile Rebellions of Fereldan Do you accept the role given to you, or do you try to escape it? Even when you try, can you escape the way your role shaped you? The question is […]
  • Line on Sierra: Police Quest IILine on Sierra: Police Quest II After the series high so far that was King's Quest IV, what better way to celebrate than to play another fucking Police Quest game? Guess what: I hated it! DAMMIT I forgot to hide […]
  • 4 Minutes and 33 Seconds of Uniqueness (2009)4 Minutes and 33 Seconds of Uniqueness (2009) Petri Purho has come up with a brilliant border case of a game in 4 Minutes and 33 Seconds of Uniqueness, the most memorable entry from the recent Global Game Jam.  Inspired by John Cage's […]

› tags: high-resolution tetris /