The police station briefing room. Cops are standing at four tables. In the front of the room, the captain walks up to a podium. Behind him the blackboard reads: DRUG TRAFFIC MUST STOP!

Line on Sierra: Police Quest I

February 8, 2014 / 7 comments

I’m not going to beat around the bush here. I’ve played a lot of games over the past few years. A lot of them were hard to get through for various reasons. But I am confident in saying that Police Quest: In Pursuit of the Death Angel is the single most agonizing game I have forced myself…

Read more →

Gwydion stands in Mannanan's study. A trapdoor in the floor is open, revealing stairs down to the basement. A black cat sits nearby. Game text reads: "'Get lost, Gwydion, you creep!'"

Line on Sierra: King’s Quest III, Part 2

October 5, 2013 / 2 comments

As always, if you want to play along, the first three King’s Quest games are available in a package on GOG.com. When we last left Gwydion the Magical Orphan, he had turned his evil wizard captor / object of fascination into a cat, ending the first act of the game. The game so far had been such…

Read more →

Gwydion and Manannan in the dining room. Input text: "feed guy"

Line On Sierra: King’s Quest III, Part 1

July 3, 2013 / 2 comments

After a diversion into Space Quest, my chronological journey through Sierra’s Quest games returns to the flagship series. King’s Quest III is unusual among the games in this project because I’d actually played a version of it fairly recently. Namely, this elaborate fan remake by Infamous Adventures. The remake was an impressive undertaking, rendering the game in an…

Read more →

MIXTAPE: No Interaction

May 5, 2013 / 4 comments

Okay, let’s talk about non-interactive games. When people in a poorly written critical essay or internet comment get anxious about a Dear Esther or a dys4ia this is an accusation they often bring out, after all. It’s fine, you know, but it’s not really interactive. What’s the implication of that? It’s not interactive, so it’s…

Read more →

Game Change: Minigames and Narrative Arcs

March 13, 2013 / 2 comments

Often, experimental games differ from longer games by exploring a single idea in depth. Many well known art games, from Every Day the Same Dream to QWOP, use a limited set of verbs and give the player just enough time to feel their way around them. A subgenre of experimental games takes the opposite approach:…

Read more →

A large cartoon explosion that reads "KABOOM"

Line On Sierra: Space Quest I

March 2, 2013 / 3 comments

King’s Quest may have been the flagship franchise of the Sierra adventure games, but as a kid it wasn’t my favorite series. That honor went to Space Quest. Probably because gruesome death jokes and Star Wars references were my primary forms of communication in my pre-puberty years. And for some time after. If you’ve been following this fine…

Read more →

Graham and the woman getting married. Fanciful characters attend.

Line On Sierra: King’s Quest II

February 12, 2013 / 6 comments

Welcome back to Line On Sierra! Last time, I stumbled around King’s Quest I [part 1, part 2]. If you want to follow along, both games are available in the King’s Quest 1+2+3 pack from Good Old Games. OH HEY THERE. YEAH, I’VE BEEN WORKING OUT SINCE THE LAST GAME. I’M TRYING TO ATTRACT A…

Read more →

Graham in a cave facing a tiny dragon.

Line On Sierra: King’s Quest I, Part 2

January 24, 2013 / 3 comments

In Part 1 of my adventures in King’s Quest I, I dicked around, made a map, then gave up and started reading a walkthrough. In Part 2 I finished the game with liberal application of said walkthrough, and started thinking more seriously about what this game’s deal is. When I last left Daventry, I was…

Read more →

A tree with very blocky nuts in it. Text reads "HAMBURGER TREE!"

Line On Sierra: King’s Quest I, Part 1

January 19, 2013 / 2 comments

Between 1983 and 1998, Sierra On-Line released an absurd number of adventure games. Recently, GOG.com had a package deal on a major subset of them: the four classic series that shared the “Quest” brand. These games alone constitute a seriously prolific output over the course of fifteen years. Mind you, the focus of this project…

Read more →

?!??!

Dear Miss Bonelihearts: Morrigan and the Scrubs

November 18, 2012 / 0 comments

Oh damn, looks like I got some more search traffic since the last time I did this! The time has come once again to answer the pressing queries of people who mash stuff into Google to get to my site. I do this for the people. what becomes of your charecter after he travels through…

Read more →