A sampling from my site stats showing a variety of Google queries about why Limbo was such a disappointment.

Dear Miss Bonelihearts

August 24, 2012 / 0 comments

People come to my site via Google for all kinds of reasons, be it wanting to see Fenris naked, intense fury at having played through Limbo, or wanting to see Isabela naked. Every once in a while, though, someone lands at my joint with a search string that suggests deeper questions in need of an answer. In…

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Naoto from Persona 4. Indigo hair, pale skin, and a sharp navy coat and hat.

Playing Hard to Get

July 29, 2012 / 2 comments

I have not been fully honest with you. I’ve put off addressing an elephant in the room, and it’s got to do with objectification. In my last post, I talked about the ways that different difficulty types can express personality. I gave these types cute little titles, like A Hard Read or High Maintenance. Of course,…

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Dakkon from Planescape: Torment. A bald man with a moustache in a plaid tunic and spiky fantasy armor, with a remarkably large sword.

Difficulty Factors as Character Traits

July 15, 2012 / 0 comments

If difficulty is one of the things a game can use to make characters interesting, it’s worth asking just what difficulty communicates. For one thing, difficulty isn’t just one-dimensional. There are different kinds of difficulty, and not all of them are difficult for every player. I may love both Wrex and Nami, but I’m fairly…

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Kasumi from Shira Oka, looking ornery: a pale girl with glasses and unruly blue hair, in a schoolgirl uniform.

Sweeping Exits and Offstage Lines

July 1, 2012 / 1 comment

I spent a long time trying to figure out Harvest Moon: A Wonderful Life. It had an unusually deep simulation with a lot of random variables, so I dug through a lot of FAQs to figure out what the hell was going on. This being the work of Harvest Moon fans, the FAQs tended to editorialize about…

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Persona 3: Your relationship seems to be in a rut.

July 17, 2011 / 0 comments

Here’s a new thing I want to start doing. Most of my posts are either reviews of short games, or feature pieces that discuss several games at a high level. As a result, I rarely get a chance to write about the long games I play in any depth. In order to improve on this…

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